
Realtime CPU renderer visuals
Realtime CPU renderer visuals
Hi all. Here are some visuals from a cpu renderer that uses ray tracing to render the images:


Last edited by thoray on Sun Mar 16, 2014 2:27 pm, edited 3 times in total.
Re: Realtime CPU renderer visuals
Specular reflections from light sources now added:

[EDIT: skip the 's' in https to get images to show on the forum - Jacco]

[EDIT: skip the 's' in https to get images to show on the forum - Jacco]
Re: Realtime CPU renderer visuals
OH MAN! THEY ARE BEAUTIFUL.
is your diffuse calculation more complex than a lambert?
fractals are the way of the future, im planning on doing fractals and bending depth map imposters for characters, fancy stuff...
i just disbanded from considering diffuse completely and just used a more well equipped specular model and i was off joyriding my eye.
Good one for this.
is your diffuse calculation more complex than a lambert?
fractals are the way of the future, im planning on doing fractals and bending depth map imposters for characters, fancy stuff...
i just disbanded from considering diffuse completely and just used a more well equipped specular model and i was off joyriding my eye.
Good one for this.
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