Pretty Images : IGAD 2014

A picture is worth a thousand words.
jbikker
Posts: 175
Joined: Mon Nov 28, 2011 8:18 am
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Pretty Images : IGAD 2014

Postby jbikker » Thu Nov 13, 2014 1:53 pm

Hi all,

At the NHTV University / IGAD program we once again completed the 'GP1' course on ray tracing. Please find below some nice images from our students (start of 2nd year).

Several of these run in real-time (esp. the bunny / dragon shot, and the floating cube island).

- Jacco.
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rouncer
Posts: 18
Joined: Wed Jun 19, 2013 11:04 am

Re: Pretty Images : IGAD 2014

Postby rouncer » Fri Feb 05, 2016 4:31 am

love the bunny shot - (its in a dof blur in the background behind the glass dragon??)
especially if its realtime.


raytracing IMO is so much more fun and more psychadelic to look at, from my work, im finding you get less scene difference (more repetition required.) than rastering,
but if you can cleverly repeat yourself more, a finished game should be possible, and it takes alot less time to finish it!

ive hit the point where i dont want to raster ever again, im too lazy to, it takes too much work.

ur students did some good work here.


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