My first Supersize-Image

Show-off, reference material & tools.
XMAMan
Posts: 19
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

My first Supersize-Image

Post by XMAMan » Tue Aug 22, 2017 5:12 pm

Here is a picture from my little hobby-raytracer.

Flat-Version
Image

The other version
Image

I used Bidirectional Pathtracing with MIS and LightTracing.

XMAMan
Posts: 19
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My first Supersize-Image

Post by XMAMan » Mon Jun 18, 2018 4:56 pm

Some other Pictures:

Image
Image
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ardook
Posts: 6
Joined: Tue May 29, 2018 7:31 pm

Re: My first Supersize-Image

Post by ardook » Tue Jun 19, 2018 3:22 am

Very nice.

dawelter
Posts: 40
Joined: Sun Oct 29, 2017 3:15 pm
Location: Germany

Re: My first Supersize-Image

Post by dawelter » Tue Jul 10, 2018 7:36 am

Oh yeah! I envy the amount of cool rendering fu you implemented! :-)

XMAMan
Posts: 19
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My first Supersize-Image

Post by XMAMan » Mon Feb 25, 2019 2:34 pm

Here is my newest implementation: A lightsource with motionblure-effekt.

Image

dawelter
Posts: 40
Joined: Sun Oct 29, 2017 3:15 pm
Location: Germany

Re: My first Supersize-Image

Post by dawelter » Sat Mar 02, 2019 11:06 am

No offense, but how is it different from regular area lights?
Anyway, I really like the renderings in your first post. They look good and they are so clean. Good job. Oh and the scene with the crystal man is very cute :-)

XMAMan
Posts: 19
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My first Supersize-Image

Post by XMAMan » Sun Mar 03, 2019 5:13 pm

The difference between a Motionlight and a Arealight is, that if you want create a LightSub-Path, starting from this lightsource, than you have to create first the point on the lightsource and than you must move that created point randomly on a given Line (the motionline from the lightsource).

Or if there is a EyePoint, from a Eyesubpath, is given, and you want connect that eyepoint with a random point on that lightsource, than you create first with lightsource-sampling a point on the lightsource and move it randomly to get to motioneffect. Its not as diffifucult but have to be done for a nice looking fireball :D

PS: If you look on the last image, there are other details: Microfacet Glas on the brown mushroom and Microfacet Metal on the turtle. Bummap-effect on the tetris-stones. This effects are so small, no one can see that :)

I will post in some days a better image from my microfacet-testimageszene.

dawelter
Posts: 40
Joined: Sun Oct 29, 2017 3:15 pm
Location: Germany

Re: My first Supersize-Image

Post by dawelter » Mon Mar 04, 2019 7:39 pm

Oh, forgive me, I missed the motion blur on the fireball even! :o Now I understand. Nice!

XMAMan
Posts: 19
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My first Supersize-Image

Post by XMAMan » Thu Mar 21, 2019 2:39 pm

Here is my microfacet-Test-Image.

This is the isotrophic-ggx-normaldistirbution from walter
Microfacet-Walter.jpg
Microfacet-Walter
Microfacet-Walter.jpg (222.58 KiB) Viewed 396 times
and this is the anisotrophic-ggx-noormaldistribution from eric heitz, where I have sampled the visible normals
https://hal.inria.fr/hal-00996995v1/document
Microfacet-Heiz.jpg
Microfacet-Heitz
Microfacet-Heiz.jpg (221.06 KiB) Viewed 396 times

XMAMan
Posts: 19
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My first Supersize-Image

Post by XMAMan » Thu Mar 28, 2019 5:12 am

I have used a sphere-light far away from the window instead a plain surface-light nearby the window. This leads to better shadows on the ground now.
Attachments
Chinaraum_34Tage_ACESFilmic.jpg
Chinaraum_34Tage_ACESFilmic.jpg (718.31 KiB) Viewed 321 times

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