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My introduction

Posted: Wed May 30, 2018 3:12 am
by ardook
Hi everyone,

This is my first post on ompf2!!!!!! :)
I'll look forward to collaborating and sharing ideas with all the other ray tracing enthusiasts on this board and beyond. Here is the link to my little path tracer called Noor https://ardook.github.io/noor/.

P.S. thx Jacco for helping me out with the account.

Re: My introduction

Posted: Wed May 30, 2018 4:55 pm
by jbikker
Hi and welcome to the board!

Re: My introduction

Posted: Mon Jun 04, 2018 5:28 pm
by graphicsMan
Welcome

Re: My introduction

Posted: Thu Jun 07, 2018 8:19 pm
by beason
Very nice! And welcome :)

Re: My introduction

Posted: Fri Jun 08, 2018 2:44 pm
by ardook
Thank you all.

Re: My introduction

Posted: Mon Jun 11, 2018 11:57 am
by mpeterson
hi, i must warn you: this forum is more or less dead.

Re: My introduction

Posted: Mon Jun 11, 2018 3:14 pm
by ardook
Hi mpeterson,

I noticed that too. It's not just this forum though. Ray tracing is dying a slow death :( I'm still hopeful, although it's getting really hard to stay hopeful.

Re: My introduction

Posted: Sat Jun 16, 2018 12:53 pm
by XMAMan
Welcome. Very good BRDFs do you have :o

Can you say more to the used Algorithms of your Brdf-Stuff?

Re: My introduction

Posted: Sun Jun 17, 2018 4:44 pm
by ardook
Thanks XMAMan.

My BSDF system is based on PBRT and Mitsuba BSDF and material system. They are both simple yet powerful, although I find the Mitsuba's system to be more versatile. Most of the interesting materials are based on the mixed/blend material system of PBRT and Mitsuba (e.x. rusted metal). I haven't implemented the Disney BSDF system yet (it's at the bottom of my to do list). All the PBR materials are from the Substance Source (https://www.allegorithmic.com/products/substance-source).

I will be adding captions to the screen shots some time soon. At the moment, all my time is spent on transitioning from the FBX SDK to the Maya API.

Re: My introduction

Posted: Mon Jun 18, 2018 11:03 am
by XMAMan
Thanks for your reply ardook.

I think my next task in my Raytracer will be the improvement of the BSDF-Stuff and your answer is a good startingpoint for me.