Glitch Pictures anyone?

A picture is worth a thousand words.
ultimatemau
Posts: 11
Joined: Wed Jan 08, 2014 9:48 am

Re: Glitch Pictures anyone?

Postby ultimatemau » Wed Aug 26, 2015 5:39 pm

Accidentally forgot to turn of galaxy DOF mode in the some shader :roll:
Attachments
bubblegalaxy.jpg
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danielthompson
Posts: 7
Joined: Sat Sep 12, 2015 6:59 pm

Re: Glitch Pictures anyone?

Postby danielthompson » Sat Sep 12, 2015 8:44 pm

One of my first path tracing renders:

trace000000.png
trace000000.png (7.3 KiB) Viewed 15473 times


Fail.

yiningkarlli
Posts: 11
Joined: Tue Jun 26, 2012 9:07 pm
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Re: Glitch Pictures anyone?

Postby yiningkarlli » Fri Oct 30, 2015 9:29 am

Toxie posted one like this a while ago, I managed to reproduce the same glitch by accident!

In this case it's the photon tracing part of VCM drawing samples from Sobol in a bad way.

Image

davepermen
Posts: 48
Joined: Fri Dec 02, 2011 12:21 pm

Re: Glitch Pictures anyone?

Postby davepermen » Fri Oct 30, 2015 10:12 am

ultimatemau wrote:Accidentally forgot to turn of galaxy DOF mode in the some shader :roll:

back this renderer up as wallpapergenerator.exe somewhere.. :)

asyrov
Posts: 9
Joined: Mon Oct 12, 2015 9:38 pm

Re: Glitch Pictures anyone?

Postby asyrov » Fri Oct 30, 2015 7:26 pm

Here is mine, with ray hit calculation 2 issues which I'm working on now in my hobby ray tracer:
(1) sometimes rays go through the wall, this issue is caused by a difference in calculation method of distance in triangle intersection and kd-tree (at least this is my current understanding of it). the issue is clear, especially on left wall;
(2) hitting into angle point (point that belongs to both (say left and back walls), still thinking how to deal with it (probably need to add self check into shadow ray intersection test, instead of epsilon);
(yet another issue is that how to paint windows, right now they are confusing...)

aheadeps.jpg
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tex
Posts: 1
Joined: Sat Oct 24, 2015 9:40 am

Re: Glitch Pictures anyone?

Postby tex » Tue Nov 03, 2015 5:57 pm

I was searching an old render of mine when I've stumbled upon this picture. Not sure how I got this effect but that's quite the quantum leap... :geek:
Attachments
path_output - to the stars.png
path_output - to the stars.png (512 KiB) Viewed 15172 times

rouncer
Posts: 18
Joined: Wed Jun 19, 2013 11:04 am

Re: Glitch Pictures anyone?

Postby rouncer » Tue Feb 02, 2016 2:59 pm

That last head render is nice, like the dithering on the skin.

As far as a glitch from me, im not sure what to post cause the whole thing is one. :)

If a glitch is anything unintentional, the whole thing is really. I think mistakes are the most beautiful part of developing anything in life.
Starts off a glitch, ends up an effect.

szellmann
Posts: 44
Joined: Fri Oct 10, 2014 9:15 am
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Re: Glitch Pictures anyone?

Postby szellmann » Mon Jun 20, 2016 2:35 pm

https://youtu.be/DrEkr1PJIDs

Glitch starts at sec. 14 where the path tracer tries to converge while the scene data changes. Found this "effect" especially interesting with the animation moving this particular way.

spectral
Posts: 382
Joined: Wed Nov 30, 2011 2:27 pm
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Re: Glitch Pictures anyone?

Postby spectral » Mon Jun 27, 2016 11:03 am

Motion blur for free :-D
Spectral
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danielthompson
Posts: 7
Joined: Sat Sep 12, 2015 6:59 pm

Re: Glitch Pictures anyone?

Postby danielthompson » Thu Jul 14, 2016 4:41 pm

Sphere + affine transformations = fail

10994455_670364286407562_4875625012403618091_o.png
10994455_670364286407562_4875625012403618091_o.png (691.58 KiB) Viewed 10480 times


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