Brigade Student Game

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jbikker
Posts: 175
Joined: Mon Nov 28, 2011 8:18 am
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Brigade Student Game

Postby jbikker » Wed Jun 13, 2012 12:21 pm

A while ago I posted a trailer for a student game, "It's About Time". Over the past months, this game was 'redone' by a group of students, and a new trailer has been produced:



The game uses some massive scenery: about 1.8M triangles are being used. The game is fully path traced, using the latest Brigade code (no AO approximations here).
The game will be available for download within the next couple of weeks, and will run on NVidia hardware. A 64-bit OS and 6Gb of memory are required.

- Jacco.

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Brigade Student Game

Postby Geri » Wed Jun 13, 2012 1:53 pm

kawaii

Image
Csontos kezünkbe a nyomor
Ezer év rúnáit véste

dbz
Posts: 46
Joined: Wed Jan 11, 2012 10:16 pm
Location: the Netherlands

Re: Brigade Student Game

Postby dbz » Wed Jun 13, 2012 3:13 pm

jbikker wrote:A while ago I posted a trailer for a student game, "It's About Time". Over the past months, this game was 'redone' by a group of students, and a new trailer has been produced:

...

The game uses some massive scenery: about 1.8M triangles are being used. The game is fully path traced, using the latest Brigade code (no AO approximations here).
The game will be available for download within the next couple of weeks, and will run on NVidia hardware. A 64-bit OS and 6Gb of memory are required.

- Jacco.

Looks great. Is it full path tracing or are the number of bounces limited? I didn't see so much indirect lighting at the indoor scene at 1:00 so I wondered if there is any diffuse reflection. Can caustics be handled in real time as well?

davepermen
Posts: 48
Joined: Fri Dec 02, 2011 12:21 pm

Re: Brigade Student Game

Postby davepermen » Wed Jun 13, 2012 5:56 pm

Gorgeous.. absolutely stunning.

I'm very impressed by the increases of performance during the last some weeks.


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