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Re: Ph.D. thesis

Posted: Wed Nov 07, 2012 1:54 pm
by stefan
Congratulations!

Re: Ph.D. thesis

Posted: Wed Nov 07, 2012 2:37 pm
by graphicsMan
Congrats. It looks great. Lots of things in there to try out in our renderer... :)

Re: Ph.D. thesis

Posted: Wed Nov 07, 2012 5:45 pm
by hobold
I want to award one bonus point each for mentioning both the Commodore Amiga as well as AltiVec. Motorollin'! :)

Re: Ph.D. thesis

Posted: Wed Nov 07, 2012 6:24 pm
by Thammuz
Crongratulations!

Re: Ph.D. thesis

Posted: Wed Nov 07, 2012 10:30 pm
by dr_eck
Congratulatoins, Dr. Bikker. Love the dedication.

Re: Ph.D. thesis

Posted: Wed Feb 13, 2013 6:41 pm
by shiqiu1105
I don't understand. If Timo Aila's work is the state of the art of gpu ray tracing, then why don't dicuss that in the thesis, instead talk about path regeneration and stream path tracing??

Re: Ph.D. thesis

Posted: Wed Feb 13, 2013 7:36 pm
by tomasdavid
Because your Ph.D. thesis is about what you have done, not about what someone else did. :-)

Re: Ph.D. thesis

Posted: Wed Feb 13, 2013 7:40 pm
by shiqiu1105
tomasdavid wrote:Because your Ph.D. thesis is about what you have done, not about what someone else did. :-)

Oh? I thought path regeneration and stream path tracing are also someone else's works.

Re: Ph.D. thesis

Posted: Thu Feb 14, 2013 8:03 am
by jbikker
shiqiu1105 wrote:I don't understand. If Timo Aila's work is the state of the art of gpu ray tracing, then why don't dicuss that in the thesis, instead talk about path regeneration and stream path tracing??


It is briefly discussed in 6.1.1. Thing is, Aila & Laine provide ray traversal kernels which are state-of-the-art, and this is used as a building block in many other algorithms, including path regeneration and streaming path tracing. It's basically a low-level block that I take for granted, and build upon.

Re: Ph.D. thesis

Posted: Thu Feb 14, 2013 8:23 am
by spectral
Ahhh great news,

Congratulation for your work ;-)