Re: Ph.D. thesis
Posted: Tue Feb 19, 2013 12:20 am
It never was the state of the art(or for a short time until Fermi came out). Even they themselves didn't use the 'persistent thread' thing anymore in their later paper, it didn't make sense on Fermi. I never quite understood their paper, and I never bothered to try out their persistent threads. My simple path tracer that actually did some real shading had a similar speed as their persistent threads approach at the time so I never bothered.shiqiu1105 wrote:I don't understand. If Timo Aila's work is the state of the art of gpu ray tracing, then why don't dicuss that in the thesis, instead talk about path regeneration and stream path tracing??