Haven't seen anyone mention SIGGRAPH 2013 yet.
Ke-Sen Huang has several SIGGRAPH 2013 paper links up:
http://kesen.realtimerendering.com/sig2013.html
Also, early registration ends May 31st.
SIGGRAPH 2013 papers
Re: SIGGRAPH 2013 papers
Im mostly interested in the paper: Gradient-Domain Metropolis Light Transport.
I hope it's good. But it's probably more about noise reduction than my initial thought about something similar to manifold exploration that I have been thinking about. (you should be able to do a numerical search based on path-distance to camera. A relaxed lens if you will. It should still be able to make it unbiased. I think i could be a very efficient for difficult caustics and a way to avoid getting stuck in hard to sample paths.)
I hope it's good. But it's probably more about noise reduction than my initial thought about something similar to manifold exploration that I have been thinking about. (you should be able to do a numerical search based on path-distance to camera. A relaxed lens if you will. It should still be able to make it unbiased. I think i could be a very efficient for difficult caustics and a way to avoid getting stuck in hard to sample paths.)
Re: SIGGRAPH 2013 papers
Yes, me too...
I'm waiting for this paper... but have no more information about its content. It looks about noise reduction (Like previous Hoberock work).
I'm waiting for this paper... but have no more information about its content. It looks about noise reduction (Like previous Hoberock work).
Re: SIGGRAPH 2013 papers
It can be downloaded here: https://mediatech.aalto.fi/~timo/
Re: SIGGRAPH 2013 papers
Yee-haw!
I have been waiting for this for quite a while. Thanks! 


Re: SIGGRAPH 2013 papers
BTW, there is a patent by NVidia on this papers... so I think that we cannot implement it for commercial renderers ... and I don't know if it is permitted for free/open source/personal ones. Just for info 

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Re: SIGGRAPH 2013 papers
Anyone had a look at the Hardware BVH construction paper ? Any way to get a copy ?