BSSRDF Importance Sampling

Must read and other references.
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Posts: 21
Joined: Sat Dec 03, 2011 5:08 pm
Location: Nairobi, Kenya

BSSRDF Importance Sampling

Post by joedizzle » Wed Jul 31, 2013 11:49 am

From Christopher Kulla's website:

"A simple importance-sampling method for rendering subsurface light transport described by a BSSRDF on arbitrary geometry without any pre-computation" ... e-sampling

I've been waiting eagerly for the publication of that paper, and therefore it's good to know it's out for public access. The optimized bssrdf sampling strategy algorithm is already integrated in Arnold renderer!

Posts: 52
Joined: Sat Dec 10, 2011 1:58 am
Location: Los Angeles, CA

Re: BSSRDF Importance Sampling

Post by beason » Wed Jul 31, 2013 9:22 pm

Thanks for link, joedizzle.

Great presentation, thanks Chris Kulla and crew. Looking forward to trying this out.

Also, I just noticed for first time Chris Kulla has a fractal render. Looks fantastic!

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