BSSRDF Importance Sampling
Posted: Wed Jul 31, 2013 11:49 am
From Christopher Kulla's website:
"A simple importance-sampling method for rendering subsurface light transport described by a BSSRDF on arbitrary geometry without any pre-computation"
https://sites.google.com/site/ckulla/ho ... e-sampling
I've been waiting eagerly for the publication of that paper, and therefore it's good to know it's out for public access. The optimized bssrdf sampling strategy algorithm is already integrated in Arnold renderer!
"A simple importance-sampling method for rendering subsurface light transport described by a BSSRDF on arbitrary geometry without any pre-computation"
https://sites.google.com/site/ckulla/ho ... e-sampling
I've been waiting eagerly for the publication of that paper, and therefore it's good to know it's out for public access. The optimized bssrdf sampling strategy algorithm is already integrated in Arnold renderer!