SVO CUDA RAYTRACER

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TESSELLATED TITS
Posts: 13
Joined: Wed Mar 28, 2012 12:18 am

SVO CUDA RAYTRACER

Postby TESSELLATED TITS » Fri Oct 19, 2012 10:30 am

I recently uploaded a video of Hans Krieg's amazing SVO engine:
[youtube]http://youtu.be/4K0qfkTiO9Q[/youtube]

Hans Krieg spent a lot of time on that engine, he wrote it all from scratch in C++. But now Hans Krieg is no longer with us (RIP). :cry: :cry: :cry:
Before hansk left me, he gave me the source code - so now I am stuck with an unfinished engine and a ton of content ... :shock:

if you like free software and you enjoyed playing first voxelstein release (voxelstein3d.sourceforge.net), you can donate by contributing to the project and helping me get the new engine playable again by adding the same simple gameplay like in the first voxelstein release (i.e. parts animation, verlet ragdoll physics, open/close doors).

my blog:
voxelstein3d.blogspot.com
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Conforming to the fascist rules of this forum since Wed Mar 28, 2012 12:18 am

TESSELLATED TITS
Posts: 13
Joined: Wed Mar 28, 2012 12:18 am

Re: SVO CUDA RAYTRACER

Postby TESSELLATED TITS » Fri Oct 26, 2012 12:40 pm

I have to stress that the engine is also an amazing CPU raytracer that scales nicely:
http://i225.photobucket.com/albums/dd20 ... ILIDIE.png
4 threads busy tracing it DOWN! 8-)

We are using CUDA 3.1. But instead of porting the 3.1 code to CUDA 5.0, I think it is better to just focus solely on the cpu tracer and ignore the cuda renderer completely.

:lol:
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Conforming to the fascist rules of this forum since Wed Mar 28, 2012 12:18 am


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