just a few words to let you know that version 2.0 of my renderer XRT is out.
XRT is a multi-threaded raytracing system which implements the RenderMan shading language and the Gelato API (from the now defunct Larry Gritz's Gelato renderer). To get a fair idea of its capabilities, you can have a look at the Gallery.
Those who want to know more may read the overview, download the PDF documentation, browse the Website http://xrt.wikidot.com or even play with the software. Of course, your opinion matters to me.
Show-off, reference material & tools.
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