Fujiyama Renderer

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tsubo164
Posts: 9
Joined: Thu May 02, 2013 4:25 pm

Fujiyama Renderer

Postby tsubo164 » Fri May 10, 2013 4:48 am

Hi,

I've been writing a ray-tracer called Fujiyama.
Fujiyama is free and open source, distribution oriented ray-tracing renderer
designed to handle production image rendering.

http://fujiyama-renderer.com/

Cheers,

D-POWER
Posts: 16
Joined: Tue Dec 25, 2012 8:16 am

Re: Fujiyama Renderer

Postby D-POWER » Fri May 10, 2013 4:00 pm

Interesting piece of software. However, I would be more glad if it was open source.

I have a couple of questions to ask:

How long have you been developing Fujiyama?
Was it developed inside Digital Domain as an in-house renderer? If yes, was it used in a real production movie?
Can you share some implementation details?

Thanks

[EDIT] Sorry I didn't realize it is open source :)

tsubo164
Posts: 9
Joined: Thu May 02, 2013 4:25 pm

Re: Fujiyama Renderer

Postby tsubo164 » Fri May 10, 2013 11:30 pm

Thanks for being interested in this software.
DD has nothing to do with this project. I own codes and copyrights.

We had to have a license agreement because I am an employee
and the software has a lot to do with company's business.

Other than that, everything is clear legally. You can use any
piece of code, algorithm etc on your software.

Please note that any question on this matter should be asked to myself NOT DD.
Thanks,

-Hiroshi

D-POWER
Posts: 16
Joined: Tue Dec 25, 2012 8:16 am

Re: Fujiyama Renderer

Postby D-POWER » Sat May 11, 2013 6:59 am

Thanks for your reply,

I'm surprised they have let you work on your own personal renderer. About the code, is it possible to make it compile on Windows without any substantial change?

Dade
Posts: 206
Joined: Fri Dec 02, 2011 8:00 am

Re: Fujiyama Renderer

Postby Dade » Sat May 11, 2013 3:30 pm

Written in C ? Curious, any particular reason to prefer C over C++ nowadays ?

tsubo164
Posts: 9
Joined: Thu May 02, 2013 4:25 pm

Re: Fujiyama Renderer

Postby tsubo164 » Sat May 11, 2013 5:30 pm

I have compiled it a while ago using VisualStudio express 2010 and everything went through
with some warnings where assigning double to float without casting.

The only source file that needs modification is OS.c which contains code related
to loading DSOs. But I think it's easy enough to implement one for windows.
I think of writing OS_unix.c and OS_win.c and have OS.c pick one of them based on platform.
However, that's very bottom in my wishlist.

The major reason why I chose C is because I just don't like C++ so much.
I've been writing C++ for more than 15 years and now still writing code at work in C++.
Fujiyama is my first large scale program that I have written in C ever.

Thanks, guys. Any suggestions and/or opinions would help!
-Hiroshi

raider
Posts: 42
Joined: Fri Aug 03, 2012 10:36 pm
Location: Moscow, Russia.

Re: Fujiyama Renderer

Postby raider » Sat May 11, 2013 8:59 pm

Hiroshi, hi!

Images look very nice, congratulations!

May I kindly ask few questions?
How long have you been developing Fujiyama?
What are your plans? Are you going to run your company around that?
Why you went open source? AFAIK, it's more common to stay proprietary in that business.
And the last one: why you started your own project, what is different about your renderer?

Thank you in advance!

tsubo164
Posts: 9
Joined: Thu May 02, 2013 4:25 pm

Re: Fujiyama Renderer

Postby tsubo164 » Sun May 12, 2013 5:08 am

Hi,

* I've been writing it for 1 and half year.
* My plan is just keep working on it. no intention to sell it or run business.
* No matter what this industry is like, this is my personal activity.
* I started it because I had some spare time when I finish a project at work.
* Just for fun. For the difference about my renderer, see overview.

Thanks,
-Hiroshi


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