Equiangular Sampling example

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Location: Tbilisi, Georgia

Equiangular Sampling example

Postby koiava » Fri Mar 27, 2015 2:41 pm

Example shows equiangular sampling technique for multiple spherical lights
Single scattering,
Torrance-Sparrow illumination model for surfaces,
Homogeneous Media,
Depth of Field,
Motion Blur (for camera and objects)

Here is a real-time Demo an source code on shadertoy :)

Colibri Renderer

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