Equiangular Sampling example
Posted: Fri Mar 27, 2015 2:41 pm
Example shows equiangular sampling technique for multiple spherical lights
Features:
Single scattering,
Torrance-Sparrow illumination model for surfaces,
Homogeneous Media,
Depth of Field,
Motion Blur (for camera and objects)
Here is a real-time Demo an source code on shadertoy

Features:
Single scattering,
Torrance-Sparrow illumination model for surfaces,
Homogeneous Media,
Depth of Field,
Motion Blur (for camera and objects)
Here is a real-time Demo an source code on shadertoy

