Show-off, reference material & tools.
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ardook
- Posts: 6
- Joined: Tue May 29, 2018 7:31 pm
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by ardook » Wed May 30, 2018 3:12 am
Hi everyone,
This is my first post on ompf2!!!!!!
I'll look forward to collaborating and sharing ideas with all the other ray tracing enthusiasts on this board and beyond. Here is the link to my little path tracer called Noor
https://ardook.github.io/noor/.
P.S. thx Jacco for helping me out with the account.
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jbikker
- Posts: 225
- Joined: Mon Nov 28, 2011 8:18 am
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Contact:
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by jbikker » Wed May 30, 2018 4:55 pm
Hi and welcome to the board!
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beason
- Posts: 52
- Joined: Sat Dec 10, 2011 1:58 am
- Location: Los Angeles, CA
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by beason » Thu Jun 07, 2018 8:19 pm
Very nice! And welcome

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ardook
- Posts: 6
- Joined: Tue May 29, 2018 7:31 pm
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by ardook » Fri Jun 08, 2018 2:44 pm
Thank you all.
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mpeterson
- Posts: 59
- Joined: Fri Jan 06, 2012 3:09 pm
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by mpeterson » Mon Jun 11, 2018 11:57 am
hi, i must warn you: this forum is more or less dead.
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ardook
- Posts: 6
- Joined: Tue May 29, 2018 7:31 pm
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by ardook » Mon Jun 11, 2018 3:14 pm
Hi mpeterson,
I noticed that too. It's not just this forum though. Ray tracing is dying a slow death

I'm still hopeful, although it's getting really hard to stay hopeful.
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XMAMan
- Posts: 29
- Joined: Tue Dec 01, 2015 7:52 am
- Location: Germany, Dresden
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Contact:
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by XMAMan » Sat Jun 16, 2018 12:53 pm
Welcome. Very good BRDFs do you have
Can you say more to the used Algorithms of your Brdf-Stuff?
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ardook
- Posts: 6
- Joined: Tue May 29, 2018 7:31 pm
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by ardook » Sun Jun 17, 2018 4:44 pm
Thanks XMAMan.
My BSDF system is based on PBRT and Mitsuba BSDF and material system. They are both simple yet powerful, although I find the Mitsuba's system to be more versatile. Most of the interesting materials are based on the mixed/blend material system of PBRT and Mitsuba (e.x. rusted metal). I haven't implemented the Disney BSDF system yet (it's at the bottom of my to do list). All the PBR materials are from the Substance Source (
https://www.allegorithmic.com/products/substance-source).
I will be adding captions to the screen shots some time soon. At the moment, all my time is spent on transitioning from the FBX SDK to the Maya API.
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XMAMan
- Posts: 29
- Joined: Tue Dec 01, 2015 7:52 am
- Location: Germany, Dresden
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Contact:
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by XMAMan » Mon Jun 18, 2018 11:03 am
Thanks for your reply ardook.
I think my next task in my Raytracer will be the improvement of the BSDF-Stuff and your answer is a good startingpoint for me.