The following video has been rendered with Raydiant over a period of 3 and a half days and It’s composed of around 3000 frames. The camera path was graphically edited inside Raydiant using 3er degree polynomial splines to smoothly interpolate location, orientation, speed and fov. To enrich the visual feedback during the camera path designing the render mode was set to full radiosity, giving around a frame per second at low resolution. This way the real refraction/reflections and global lightning were taken into account in order to create the video. This is the first Raydiant made video and all it’s geometry was automatically generated inside the engine using its procedural API from a digital photo of the Brandenburg Gate. This was done at http://cutemosaic.com. Special thanks for the music go to the group ‘El perro de nadie’ (http://elperrodenadie.foroactivo.com).
http://www.youtube.com/watch?v=zQ7xNA7U ... e=youtu.be
Flying over the stained glass mountains
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- Posts: 48
- Joined: Fri Dec 02, 2011 12:21 pm
Re: Flying over the stained glass mountains
lovely! both video and music
Re: Flying over the stained glass mountains
Awesome! I love the mood in the video.
Re: Flying over the stained glass mountains
Fantastic. I especially liked the dust particles in the sun beams. How are they modeled?
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- Posts: 5
- Joined: Sat Dec 31, 2011 10:46 am
Re: Flying over the stained glass mountains
@Thammuz, davepermer: thanks, I'm glad you see it's value beyond being a tech demo.
@beason: obliged, the dust particles are modelled as spheres of a material that splits every photon that passes through it into 2 pondered parts:
part 1: just passes through the sphere.
part2: uses reciprocal Beer Law attenuation formula to give light density depending on the length of the span travelled inside the sphere, so is similar to a refractionless crystal that instead of opacity has the capacity to keep enlightening the ray as it travels through the material.
@beason: obliged, the dust particles are modelled as spheres of a material that splits every photon that passes through it into 2 pondered parts:
part 1: just passes through the sphere.
part2: uses reciprocal Beer Law attenuation formula to give light density depending on the length of the span travelled inside the sphere, so is similar to a refractionless crystal that instead of opacity has the capacity to keep enlightening the ray as it travels through the material.