Spectral Studio beta 0.01

Show-off, reference material & tools.
spectral
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Spectral Studio beta 0.01

Postby spectral » Wed Jan 04, 2012 1:08 pm

Hi everyone,

I just would like to tell you that I have finally release the first beta version of my renderer, this one work on both the CPU and the GPU through the OpenCL SDK, another interesting point is that it is also based on the OSL specifications.

I modestly drop a line here because I'm interested by your experts point of view... and need your feedback.

You can find more information and download it at :
http://www.spectralpixel.com

I hope you will enjoy it...

BTW :
- The web site is still under construction and the online documentation too.
- I'm still facing some problems with the OpenCL SDK but hope that they will be fixed soon.
Spectral
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spectral
Posts: 382
Joined: Wed Nov 30, 2011 2:27 pm
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Re: Spectral Studio beta 0.01

Postby spectral » Mon Feb 06, 2012 10:26 am

Hi everybody,

The beta 0.02 has been released with a lot of fix and improvements.

Enjoy...

Image
Spectral
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SonKim
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Joined: Sat Mar 03, 2012 3:31 pm

Re: Spectral Studio beta 0.01

Postby SonKim » Sat Mar 03, 2012 3:41 pm

Very clean! How long did it take to render this image?
Freelance 3D Artist - http://sonkim.squarespace.com/

spectral
Posts: 382
Joined: Wed Nov 30, 2011 2:27 pm
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Re: Spectral Studio beta 0.01

Postby spectral » Mon Mar 05, 2012 12:29 pm

Ouh sorry,

I don't remember the time :-P
Spectral
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beason
Posts: 48
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Location: Los Angeles, CA

Re: Spectral Studio beta 0.01

Postby beason » Mon Mar 05, 2012 6:31 pm

Very nice looking :)

Yes, please post technique and any stats you may have.

spectral
Posts: 382
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Re: Spectral Studio beta 0.01

Postby spectral » Tue Mar 06, 2012 7:21 am

If I remember I have used path-tracing+MIS+modified MLT .
Spectral
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iphone5
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Re: Spectral Studio beta 0.01

Postby iphone5 » Sat Oct 06, 2012 6:18 am

I still can't figure out why the performance on a 7970 is only marginally better compared to a 680, I expected the 7970 to be much faster. Does this mean my kernel is compute bound? Can anyone shed some light on this?


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