Brigade2 r2017

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jbikker
Posts: 184
Joined: Mon Nov 28, 2011 8:18 am
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Brigade2 r2017

Postby jbikker » Tue Apr 10, 2012 2:23 pm

Hi all,

Brigade 2 binaries (including headers and demos with source code) are now available from http://igad.nhtv.nl/~bikker .
New in this release: various performance improvements (mainly due to asynchroneous rendering: bvh maintenance and copying while rendering a frame) and 64-bit support, for larger scenes.

And of course everyone should have a look at Sam Lapere's awesome blog, which has 'Streets of Asia' rendered using Brigade 2 on it. :) Also featured on Kotaku!

http://raytracey.blogspot.com/
http://kotaku.com/5899802

- Jacco.

davepermen
Posts: 48
Joined: Fri Dec 02, 2011 12:21 pm

Re: Brigade2 r2017

Postby davepermen » Thu Apr 12, 2012 9:10 am

congrats. looks beautiful

Vilem Otte
Posts: 24
Joined: Sun Dec 25, 2011 12:42 am

Re: Brigade2 r2017

Postby Vilem Otte » Sun Apr 15, 2012 2:33 am

:shock: That looks really awesome.

It's a bit shame that it doesn't work with AMD gpus (is there "just CPU" still avaible?).

And if you find some little time, could you please share some stats, so I'd see how much I'm slower (-> and grow my TODO list in optimization of my own code).


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