Ray traced occlusion culling in point-frag

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Joined: Tue Nov 29, 2011 9:09 am

Ray traced occlusion culling in point-frag

Postby bouliiii » Tue Nov 29, 2011 9:13 am

Hello all,
I implemented a ray tracing version of the zbuffer occlusing technique. Basically, you compute a small zbuffer and you use it to cull the draw calls you send to your GPU. Pretty simple. I am using the DynBVH technique for that. I wrote a lengthy blog post here:
If you are curious, the code is here:


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