
The caustic on the red wall is jaggy due of the coarse tesselation of the glass.
If I used path tracing, you would ask how I got the inside of the ball so clean. If I used PPM, you would ask how I got the diffuse so cleanThammuz wrote:...and how did you get the inside of the glass ball so clean?...stuff like that usually takes ages to clean out (for traditional methods, pm/ppm/sppm handles is well though).
I did not attend EG 2011, but there's a CGF paper by Dammertz and Keller called "Progressive Point-Light Based Global Illumination" that does the same.admin wrote:There was a presentation during Eurographics 2011 where a similar technique was presented (in the sense that a hybrid approach combines strengths of different algorithms, each approach handles a number of surface interaction types): the authors used path tracing for the primary rays and speculars, then vpls for indirect lighting, and photons for caustics. They had some very good results, but no paper, it was discussed during a session in which several ideas where presented. Anyone remember the details?