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Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU

Posted: Thu Oct 04, 2012 4:53 pm
by Dade
Found this news on TechPowerUp: http://www.techpowerup.com/173173/Silic ... g-GPU.html

I vaguely remember a discussion on old Ompf, may be it is the same chip.

Re: Siliconarts Announces 'RayCore' Real-Time Ray Tracing GP

Posted: Thu Oct 04, 2012 6:14 pm
by graphicsMan
I guess the difference between this and caustic graphics is that this is presumably tied to a fixed tracing/shading pipeline?

"considered impossible to implement in hardware" by whom exactly?

sigh

Re: Siliconarts Announces 'RayCore' Real-Time Ray Tracing GP

Posted: Fri Oct 05, 2012 11:51 am
by toxie
haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part.. :)

Re: Siliconarts Announces 'RayCore' Real-Time Ray Tracing GP

Posted: Sat Oct 06, 2012 12:39 pm
by sirpalee
toxie wrote:haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part.. :)


This is even better :

"can render cinema-quality 3D graphics effects on real-time basis"