Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU

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Dade
Posts: 206
Joined: Fri Dec 02, 2011 8:00 am

Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU

Postby Dade » Thu Oct 04, 2012 4:53 pm

Found this news on TechPowerUp: http://www.techpowerup.com/173173/Silic ... g-GPU.html

I vaguely remember a discussion on old Ompf, may be it is the same chip.

graphicsMan
Posts: 160
Joined: Mon Nov 28, 2011 7:28 pm

Re: Siliconarts Announces 'RayCore' Real-Time Ray Tracing GP

Postby graphicsMan » Thu Oct 04, 2012 6:14 pm

I guess the difference between this and caustic graphics is that this is presumably tied to a fixed tracing/shading pipeline?

"considered impossible to implement in hardware" by whom exactly?

sigh

toxie
Posts: 118
Joined: Mon Nov 28, 2011 12:30 pm
Location: germany
Contact:

Re: Siliconarts Announces 'RayCore' Real-Time Ray Tracing GP

Postby toxie » Fri Oct 05, 2012 11:51 am

haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part.. :)
Better you leave here with your head still full of kitty cats and puppy dogs.

sirpalee
Posts: 22
Joined: Mon Nov 28, 2011 3:23 pm
Location: Madrid

Re: Siliconarts Announces 'RayCore' Real-Time Ray Tracing GP

Postby sirpalee » Sat Oct 06, 2012 12:39 pm

toxie wrote:haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part.. :)


This is even better :

"can render cinema-quality 3D graphics effects on real-time basis"


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