Here is a render made with appleseed's upcoming raytraced subsurface scattering implementation:


Direct links to full resolution images:
https://raw.githubusercontent.com/apple ... direct.png
https://raw.githubusercontent.com/apple ... mosaic.png
The left room receives all its lighting via diffusion through the translucent object connecting the two rooms.
I would love to see how other renderers (V-Ray, Arnold, RenderMan, Mitsuba, Cycles, LuxRender...) perform in this situation.
The geometry for the scene (in .obj format) is available here:
https://www.dropbox.com/s/vx6nirxape51m ... t.zip?dl=0
Franz