Path tracing in games

Practical and theoretical implementation discussion.
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Joined: Mon Jan 30, 2012 10:11 am

Re: Path tracing in games

Postby cignox1 » Mon Sep 24, 2018 12:04 pm

I think that many of the ideas expressed here several years ago could be now revisited with the new RTX in mind.
For example, the complexity level reached by rasterizazion engines is something that has been discussed a lot recently. Or the hybrid approach that I considered in the opening message seems to be the path choosen by nVidia to introduce RT in games.

What do you think about it?

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