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- Sun Nov 24, 2019 6:04 pm
- Forum: Links & Papers
- Topic: The RTX Shader Binding Table Three Ways
- Replies: 0
- Views: 295
I wrote up a post to explain the shader binding table used in the RTX execution model and how it works across DXR/Vulkan/OptiX which should be helpful for anyone learning the new ray tracing APIs: https://www.willusher.io/graphics/2019/11/20/the-sbt-three-ways. It's also got an interactive tool at t...
Looks great! Here's a render of the chess set from my pathtracer, though I think I should've tweaked the lighting a more since the black side is a bit dim. http://i.imgur.com/2HJv5I2.png For the license maybe you could use a Creative Commons license like CC-NC (iirc that's the non-commercial Creativ...