Insights into random number generator
Posted: Sat Sep 14, 2019 11:17 am
Could you elaborate a bit on the RNG used?
In preperation for denoising in my own renderer I'm looking into different random number generators to get a decent set of samples pr pixel and ideally different samples for neighbouring pixels. I see that yours uses what looks like several sets of blue noise samples credited to Heitz and then some magic(tm) hashing. Is there any rational behind the specific hash functions?
Cheers
In preperation for denoising in my own renderer I'm looking into different random number generators to get a decent set of samples pr pixel and ideally different samples for neighbouring pixels. I see that yours uses what looks like several sets of blue noise samples credited to Heitz and then some magic(tm) hashing. Is there any rational behind the specific hash functions?
Cheers