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Ellipsoid/Triangle intersection

Posted: Tue Apr 16, 2013 12:20 pm
by TheSFReader
Hi guys.
I'm looking for some pointers to compute ellipsoid/triangle intersection (and intersection distance). Is "normalizing" the ellipse into a sphere sufficient ?

Re: Ellipsoid/Triangle intersection

Posted: Tue Apr 16, 2013 12:56 pm
by spectral
Maybe ask on a "math" forum... ;-)

Re: Ellipsoid/Triangle intersection

Posted: Tue Apr 16, 2013 1:21 pm
by TheSFReader
Yes, probably. However, since it would be used in an Rartracing like use, with performance implications, I wondered if someone here had already found this case...

Re: Ellipsoid/Triangle intersection

Posted: Tue Apr 16, 2013 7:30 pm
by hobold
What information exactly is your input?
- are the ellipsoid's main axes arbitrary? or parallel to some coordinate axis? in world coordinates or in local coordinates?
- is the triangle specified by its three vertices or some other way?

What information exactly do you want to compute?
- a boolean "does (not) intersect" can be computed analytically, as described here:
http://vectorizer.org/IntersectQuadricTetrahedron.html

- distance to an ellipsoid is surprisingly complex to compute:
http://www.geometrictools.com/Documenta ... ipsoid.pdf

Re: Ellipsoid/Triangle intersection

Posted: Thu Apr 18, 2013 9:04 am
by TheSFReader
Thanks.
Actually, it would be used to compute intervisibility from one radio antenna to an area / set of points.