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Looking for a BVH packet traversal with frustum test

Posted: Fri Sep 11, 2015 1:28 pm
by mrluzeiro
Hello all,
so it seems that I only use this forum to ask things :/

Does anyone know a implementation for BVH raypack traversal that use also frustum tests?
Something as described in the "Large Ray Packets for Real-time Whitted Ray Tracing"

Thanks in advance!