I understand this, I also have my code all written from scratch It gives better feeling about it, not mentioning when a bug is occured (then it can be a bit nightmarish when heavily using third party code).Geri wrote:and i also dont want to use/rely on any thirdparty code/codesnippets/solutions/principles
Yup, thats the Sponza. There are some other well-known models to work with (Sibenik cathedral, Happy buddha, Power plant, etc.). Of course none of them will actually give the best info you need - as your scenes will definitely differ (and different geometry layout in scenes *can* make quite difference).Geri wrote:i didnt knewd whats a sponza is. http://hdri.cgtechniques.com/~sponza/files/ you meant this? ^^
I also ran the benchmark on Core i7 (system Linux, Wine 1.4 ... why it doesn't write out the correct system )
Code: Select all
MMX: OK 3Dnow: x SSE: OK SSE2: OK SSE3: OK SSE4: OK SYS_init: Windows NT/XP/2k/Vista/7/8 CPU raw performance: Cache16k read: 1525 MByte/sec Cache128k read: 4746 MByte/sec Cache256k read: 4502 MByte/sec Cache512k read: 4808 MByte/sec Cache16k write: 2533 MByte/sec Cache128k write: 5808 MByte/sec Cache256k write: 6571 MByte/sec Cache512k write: 6774 MByte/sec MIPS (simple) SMP: 4963 MIPS (simple): 4994 MIPS SMP: 1203 MIPS: 1237 CMP: 1099 million ops/sec FPU raw performance: FLOPS (simple) SMP: 1211 (megaflops) FLOPS (simple): 1181 (megaflops) FLOPS SMP: 353 (megaflops) FLOPS: 337 (megaflops) FCMP: 1162 million ops/sec FDIV: 112 million ops/sec CPU algorithmic performance: PI: 56 million iteration/sec VEC3 normalize: 37 million/sec VEC3 normalize (SSE): 45 million/sec Ray-Sphere collision: 225 million/sec Ray-Tri collision: 9 million/sec TMU (+bilinear filter):11.2 million sample/sec Square Root (formula): 8.3 million res/sec Square Root (x87): 111.2 million res/sec Shell sort 1M: 6.2 result/sec 8 queen: 3.7 million queen test/sec RSA gen/en/decrypt: 0.72 million/sec SYSTEM performance: Memory Read SMP: 2560 MByte/sec Memory Read: 3800 MByte/sec Memory Write SMP: 1655 MByte/sec Memory Write: 2999 MByte/sec Memory Copy SMP: 1050 MByte/sec Memory Copy: Press any key to continue... 1050 MByte/sec Address translation: 825 million result/sec Library calls: 86 million call/sec malloc/free: 4.8 million pairs/sec Thread creation: 11249 thread/sec Minibenchmark done.