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SIGGRAPH 2013 papers

Posted: Wed May 15, 2013 6:25 pm
by beason
Haven't seen anyone mention SIGGRAPH 2013 yet.

Ke-Sen Huang has several SIGGRAPH 2013 paper links up:

http://kesen.realtimerendering.com/sig2013.html

Also, early registration ends May 31st.

Re: SIGGRAPH 2013 papers

Posted: Thu May 16, 2013 8:10 am
by Zelcious
Im mostly interested in the paper: Gradient-Domain Metropolis Light Transport.
I hope it's good. But it's probably more about noise reduction than my initial thought about something similar to manifold exploration that I have been thinking about. (you should be able to do a numerical search based on path-distance to camera. A relaxed lens if you will. It should still be able to make it unbiased. I think i could be a very efficient for difficult caustics and a way to avoid getting stuck in hard to sample paths.)

Re: SIGGRAPH 2013 papers

Posted: Thu May 16, 2013 2:15 pm
by spectral
Yes, me too...

I'm waiting for this paper... but have no more information about its content. It looks about noise reduction (Like previous Hoberock work).

Re: SIGGRAPH 2013 papers

Posted: Wed May 22, 2013 3:29 pm
by McAce
It can be downloaded here: https://mediatech.aalto.fi/~timo/

Re: SIGGRAPH 2013 papers

Posted: Wed May 22, 2013 4:40 pm
by zsolnai
Yee-haw! :) I have been waiting for this for quite a while. Thanks! :)

Re: SIGGRAPH 2013 papers

Posted: Tue May 28, 2013 7:58 pm
by spectral
BTW, there is a patent by NVidia on this papers... so I think that we cannot implement it for commercial renderers ... and I don't know if it is permitted for free/open source/personal ones. Just for info ;-)

Re: SIGGRAPH 2013 papers

Posted: Sun Jun 09, 2013 12:30 pm
by TheSFReader
Anyone had a look at the Hardware BVH construction paper ? Any way to get a copy ?