My introduction

Show-off, reference material & tools.
Posts: 6
Joined: Tue May 29, 2018 7:31 pm

Re: My introduction

Post by ardook » Mon Jun 18, 2018 3:06 pm

Is your raytracer CPU based or GPU based?
Do you have the PBRT book?

Their BSDF implementation is in the following two files: ... flection.h ... ection.cpp

Also take a look at their materials under: ... /materials

Post some screenshots once you are done and good luck. :)

Posts: 29
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My introduction

Post by XMAMan » Mon Jun 18, 2018 4:46 pm

My Raytracer is CPU-Based. I dont have the PBRT book but I think its worth to buy it. I learn all the thinks from the Papers at the moment(Eric Veach and Jaroslav Křivánek are my favorit authors). So my Raytracer can VCM/Radiosity/Bidirectional PathTracing but my Bsdf-Stuff is only rudimentary.

I will check your files and will post pictures, If I have results.

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